Crafting
Last updated
Last updated
For many players, deep and complex crafting systems are as compelling, exciting, and retention-driving as the action gameplay itself. Our aim is to give players further agency and creativity by providing a straightforward entry-point to crafting with deep systems to allow them to customize and modularly improve the performance & visual appeal of their gear.
Macro gameplay systems are the key motivation for all crafting (aside from cosmetics). The categories of gameplay-impacting crafting include:
Weapons
Armor
Helmet
Chest
Arms
Legs
Consumables
Healing
Buffs/Debuffs
Throwable Weapons
Runes (weapon+armor modification)
Elemental damage
Stat boosts
Cooldown reduction