EON Guardians
Comment on page


For many players, deep and complex crafting systems are as compelling, exciting, and retention-driving as the action gameplay itself. Our aim is to give players further agency and creativity by providing a straightforward entry-point to crafting with deep systems to allow them to customize and modularly improve the performance & visual appeal of their gear.
Blacksmith from Monster Hunter World
Macro gameplay systems are the key motivation for all crafting (aside from cosmetics). The categories of gameplay-impacting crafting include:
  • Weapons
  • Armor
    • Helmet
    • Chest
    • Arms
    • Legs
  • Consumables
    • Healing
    • Buffs/Debuffs
    • Throwable Weapons
  • Runes (weapon+armor modification)
    • Elemental damage
    • Stat boosts
    • Cooldown reduction