Crafting

For many players, deep and complex crafting systems are as compelling, exciting, and retention-driving as the action gameplay itself. Our aim is to give players further agency and creativity by providing a straightforward entry-point to crafting with deep systems to allow them to customize and modularly improve the performance & visual appeal of their gear.

Macro gameplay systems are the key motivation for all crafting (aside from cosmetics). The categories of gameplay-impacting crafting include:

  • Weapons

  • Armor

    • Helmet

    • Chest

    • Arms

    • Legs

  • Consumables

    • Healing

    • Buffs/Debuffs

    • Throwable Weapons

  • Runes (weapon+armor modification)

    • Elemental damage

    • Stat boosts

    • Cooldown reduction

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