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Crafting
For many players, deep and complex crafting systems are as compelling, exciting, and retention-driving as the action gameplay itself. Our aim is to give players further agency and creativity by providing a straightforward entry-point to crafting with deep systems to allow them to customize and modularly improve the performance & visual appeal of their gear.

Blacksmith from Monster Hunter World
Macro gameplay systems are the key motivation for all crafting (aside from cosmetics). The categories of gameplay-impacting crafting include:
- Weapons
- Armor
- Helmet
- Chest
- Arms
- Legs
- Consumables
- Healing
- Buffs/Debuffs
- Throwable Weapons
- Runes (weapon+armor modification)
- Elemental damage
- Stat boosts
- Cooldown reduction
Last modified 1yr ago